Up and Down to move, Left and Right to skate faster or slower, Spacebar to jump
About the Development
I’m fairly pleased with the performance, which is vastly improved through the use of cell-based collision detection. Instead of having to check for collision every pixel, it can be checked every 32, with huge processing savings. Additionally, the use of CSS sprites greatly reduces the number of HTTP requests and the need to use the src attribute of any objects.
I hope you enjoyed playing the game as much as I enjoyed developing it. Check out the real NES version too, it’s much more fun!